Their primary function is to threaten objectives, screen, and annoy. This is a very good ability to have, and helps dramatically improve your damage output by helping you score additional hits. Once per turn, the first time a saving throw is failed for this unit, the Damage characteristic of that attack is changed to 0. Were also. The Master of Executions is a great unit but generally CSM have a lot of great options crowding the HQ slot, meaning its difficult to fit everything you want/need to take in a single detachment. My favorite one is running it alongside your Word Bearers and using Hexagrammatic Ward to 0 out of the damage from a Railgun into your un-obscurable KLOS. Note that Cultists have the TRAITORIS ASTARTES keyword to mark them as of the same faction, but no longer have HERETIC ASTARTES, so they dont get Armour of Contempt. Armies leaning very heavily into Daemonkin or Daemon Engines might even want to consider running 2 Masters Of Possession for access to more of these powers. There are a bunch of things that combo with this, and its great on models like the Lord Discordant who can just throw out buttloads of attacks, and combines well with daemon weapons like Ulocca and Thaaris and Rhiol. Otherwise, this is generally the mark of choice for Terminators and Chosen since getting to S6 with the Mark of Khorne isnt as useful as getting to fight first. Add this to a 2+ save and Armour of Contempt and youve got a model that is stupid hard to kill. Also great for healing the damage youve done with the Master of Possessions. Note that if youre one of the special god legions, such as World Eaters or Emperors Children, you can only take daemons aligned with your legions god.*. The Lord of Skulls is a fairly tough monster, sitting on T8 and a 2+ save, plus a 5+ invulnerable save and daemonic regeneration. At 100 points less than the Lord of Skulls its a bit more reliable and solid than the Kytan for only a few points more, and if youre trying to fill out a Superheavy Detachment, its not a bad option to save points. This is OK, but this is really kitted out for a Dark Apostle. Theyre all solid and free once youve paid the points/Power Level to upgrade that psyker with the relevant Mark. is the best pick of those. Until the end of the phase, when attacks are made against the unit, unmodified wound rolls of 1-3 always fail, irrespective of any abilities of the weapon or model making the attack. Chaos itself has existed in the setting as long as sentient beings have drawn breath, but for Chaos Space Marines we have to look instead to three select individuals: the Emperor, WarmasterHorus Lupercal, and Lorgar, Primarch of the Word Bearers legion. When Codex Supplement: Space Wolves is released, all of the rules within that will then replace and supersede this entire document, at which point none of the rules here can be used. This transport should see your survivability improve somewhat, especially if youre using Berserkers so stuff them on board and race to the front as fast as you can. You can find information on how to play them in their own Start Competing articles: World Eaters are the odd men out here, currently working off a White Dwarf article, but theyll move over to the own Codex group when their Codex releases in the future. Each time an attack is made with this daemon weapon, if you score a hit, that weapon automatically wounds the target and enemy models cant use any rules to ignore the wounds they lose. Being able to just tank your first failed save is a very solid trick on models with a 2+ save and Armour of Contempt for protection, and being able to give your melee attacks the ability to ignore saves isnt bad. Chaos Marines have become much more durable in their 9th edition codex, with several ways to improve that durability such as the Black Rune of Damnation and the Mark of Nurgle. This is a helpful ability for protecting a key Nurgle unit, and stacks well with the marks defensive buff to make some very durable targets. Cultists come in units of 10-20 models and come with your choice of autopistol and close combat weapon or cultist firearm, which is basically a lasgun. Ret's melt a hole right through the Dark Apostle, and knock a few wounds of the Lord of Skulls. This costs 2 CP if the unit is TITANIC. If you beat the leadership of that enemy unit, then pick one: Either that unit cant perform actions and any actions it was doing immediately fail, or it cant fire Overwatch or Set to Defend, and fights last in the Fight phase. Sure, sure, theyve gotten a few kits butwheres the codex at? Cultists come in units of 10-20 models and come with your choice of autopistol and close combat weapon or cultist firearm, which is basically a lasgun. Sonic Blasters are decent, offering Assault 3, S4, AP-1 sonic weapons that do +1 damage at half range. If youre taking one, the Vokite battery is probably the best pick, supplemented by an Aiolos missile launcher. Its 10-model transport capacity is great for moving a unit of 10 Chosen, Plague Marines, or Rubric Marines. Word Bearers Contemptor Dreadnought Credit: RichyP. The result is a unit thats just not that great outside of being a fast way to annoy enemies and sometimes explode. Use when an enemy unit is destroyed by a CULTISTS unit. Although the Heldrake can drop into Hover mode and reliably make a turn 1 charge with its 20 movement, with only 5 attacks that do 2 damage against most targets, its seldom going to do real damage, and because its an AIRCRAFT it cant actually hold anything in combat units can just make a normal move to get away. Pick a friendly KHORNE CORE or CHARACTER unit within 6. On the whole, the ability to toss out mortal wounds at 24 is pretty solid, and Decimators offer that on a fairly durable platform. Each one comes with the Daemon Weapon rule now, which has you roll 2D6 each time the bearer is selected to fight. And thats good because hes perfectly capable of acting alone, walking across the table and murdering things with Drachnyen, a S9, AP-4, 3-damage blade that does an extra D3 mortals every time it rolls a 6 to wound. Dark Apostles introduce a non-Psyker way to buff your units and an answer to Space Marines Chaplains. Note that Abaddon, despite being an Agent Of Chaos, has an exception to still gain the Black Legion trait when included in a pure Black Legion army. At T5 and 3 wounds with a 5+ invulnerable save, Possessed have enough durability to weather a bit of shooting, particularly with help from Cursed Earth and Pact of Flesh, but are more valuable as forward combat units that crash into enemy lines early than as midtable objective brawlers. Each comes with a solid, if not amazing melee profile, brandishing an Accursed Crozius for 5 attacks at AP-1 and 2 damage, plus two goober attendants with Cultist profiles. There are quite a few chaos space marines changes, though most of these aren't as impactful as you'd expect, merely rolling in weapon options into models' base costs. For more on using them in those legions, see the relevant armies in each Start Competing article on that legion. Note that this only affects a single. While a friendly CORE, CHARACTER, or CULTISTS unit wholly within 6 of this PRIEST, each time a ranged attack is made against that unit, that unit is treated as having the benefits of Light Cover. The beat their toughness rider isnt amazing but if you think about this as just a targeted D3 mortal wounds for WC 6, thats pretty solid just on its own. KHORNE, TZEENTCH, NURGLE, or SLAANESH. In Chaos Space Marine armies the Psyker trades out his non-smite power for something from the Dark Hereticus Discipline this will almost always be Warptime, since the casters unit is the perfect target for a second move that doesnt allow charging plus they get the Skeins of Fate power. This is. The +1 rider is great on a lot of units and the 18 range without line of sight means your Legionaries holding a backfield objective can toss this out on a large number of units that benefit from it. The Ogryn is more of a bruiser and can be a legitimate threat, with 5 attacks that hit on a 3+ and a S7, AP-1 2-damage profile, plus an additional claw attack that comes in at S6, AP-2, 3 damage. This latter ability is pretty solid against larger vehicles where youre more likely to get close to the 6-wound cap. With the updates to the Codex tanks, the rest of the options look a hell of a lot worse now the Land Raiders are T8, and the Sicaran and Predator variants are only T7, and none of them packed the firepower to be worth fielding before the new book dropped, and some like the Whirlwind Scorpius have gotten worse thanks to the indirect fire nerfs. Once upon a time, Lucius was simply a legionnaire of the Emperors Children who was exceptionally devoted to mastering the blade. From a battlebox of baroque models to a blasphemous Kill Team, it's been a busy year for the Traitor Legions - and with War Zone Nachmund: Rift War on the horizon, their work is far from done.. After 10,000 years of fighting the Corpse-Emperor's minions,* you earn the right to refer to yourself as a veteran. While a unit is in a table quarter dedicated to a chaos god, they get +2 Ld unless they have a god mark other than the one you picked. Chaos Space Marine armies have long included specialty cult units like Berzerkers and their Codex has rules for including those in your army. SLAANESH model only. Kind of like a ranged version of the Blade of the Relentless. Editor: Danni Button, Adam Harrison Choose either, or both! Weve come a long way from this guy costing 888 points for narrative reasons. On most tables your Executioners can act as reliable backfield objective holders and still be a potent threat. As we mentioned above, when it comes to melee, you cant do better than Berserkers or Possessed. Easy to cast, targeted mortal wounds. Theres still some real value in being able to turn on Transhuman, particularly for a character about to get punched by a dreadnought or something big. But if you made a Defiler much better at one of those two things for cheaper, you just end up with Forgefiends and Maulerfiends. The net result is a unit thats just good enough to see play, and often will, sometimes as a 2-of or 3-of, depending on the list. Pick one enemy unit within 12 and roll 3D6. As a unit, Cultists are fragile and they dont shoot or fight particularly well. Also great to use on your opponents attempts to Interrogate. There are only two characters in the Elites slot for Chaos Space Marines, and the Master of Executions is one of them. Each one throws out 2D3 shots and every hit generates a mortal wound on a wound roll of 2+, meaning that on average a Decimator will toss out 8 shots, score 6-8 hits depending on bonuses to hit and your Wanton, and turn those into 6ish mortal wounds. In case you missed the news from AdeptiCon, Games Workshop snuck this one in late last night. Though he struck down the loyalist Primarch Sanguinius, of the Blood Angels and dealt a mortal blow to the Emperor Horus himself was slain, and his fleets and legions splintered, unable to overcome Earths defences. A lot more Berserkers. Daemon weapons saw a large change with the new Codex; now they upgrade weapons more generally, adding cool effects. New Chaos Space Marine Codex 2022 . Being a part of the oldest wargaming community on the net. The ability to hit the closest visible enemy for mortals is a, less useful when you cant move before firing it off (though you can save your prayer for the. This is a strong bonus for getting your guys easier wound rolls, and combines with the icon bonus to give Berzerkers S6 and AP-3 attacks when they charge or get charged. Now he is Khornes fury incarnate, always where the fighting is thickest, wielding his Primarchs long-forgotten axe as he hews skulls for the Throne of Skulls and spills blood for the Blood God. Its not amazing but its very solid, but the reason it makes lists so often is that extra little aura: Friendly PSYKER units within 9 get +1 to cast. Once an also-ran to the Dark Hereticus Discipline, these are now the money powers for Chaos, and there are several here that youll want to include in every army you field. With 9 movement, S5, T5, 3 Wounds and 5 attacks each (that hit at AP-2, 2 damage each), theyre an absolute wrecking ball of a unit. Bikers are at their best in Creations of Bile, where being S5 and fighting on death makes them an incredible harassment unit, but they can be relatively scary in any one of Red Corsairs/Black Legion/Creations Of Bile or with the Mark Of Slaanesh, where the ability to Advance and Charge gives them easy turn 1 charges off a 20 move. A freelance writer, his words can also be found on Green Man Gaming and Fanatical. Getting extra opportunities to proc 6s with Let the Galaxy Burn is an added bonus. Free delivery for many products. This isnt as generally useful as most powers in this discipline, but youll feel amazing if you ever make an opponent just remove their low Toughness Character from the board. Eventually he led the Red Corsairs in rebellion, taking over the planet Badab and making it his own personal kingdom. And thats before you remember that oh yeah, Raise the banners is typically an easy 10+ points. They still lack the CORE keyword. 5,071 views Mar 24, 2022 284 Dislike Share WhatThe40k 14.4K subscribers Rejoice! Full Masthead & Authors. Our final recommendation for your starter Chaos Space Marine army is a Chaos Rhino. If youre going this route, your best option is likely going to be taking a trio of War Dog Executioners. The Decimator is a unit thats managed to stick around in some competitive lists despite losing its access to easy re-rolls and the ability to push out tons of extra hits with modified hit rolls. Nothing, so get grabbing some Chaos Cultists. This is probably the best of the Chaos Space Marine secondary objectives and even at its best its just so-so. The Dark Apostle is a solid include in a number of lists, but can struggle to find a place in your lists if youve gone heavier on Daemonkin than Core units. Note that this includes weapons such as Baleflamers on a Lord Discordant, or Warpflamers on a Rubric Marine. And if they survive a round of shooting and morale losses and are close to the edge of the table, you can bring back D3+3 of them with, A new addition to the 9th edition Codex, Accursed Cultists are basically groups of possessed Cultists and Mutants who trade any kind of ranged firepower for being annoyingly good in melee. 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