We split up trying to solve runes while at the same time keeping our big Knowledge guy in the background to make the crib. So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. The first mission does a perfect job of setting the tone for the rest of Betrayal Legacy, and serves as a good reminder to keep yourselves guessing about what's to come. So, players are strategically cooperating, but theres very little of the more interesting tactics which occasionally appeared on the peripheries of previous adventures. We come under attack from a disease, which sends us search the Otherworlds, because thats the new mechanic. Second, players got to mark ghosts on tiles where they died. It's not a surprise that it's in the game, a flap for the package overlaps a section of the insert letting you know it's in the bottom of the box. Are you interested in playing Betrayal Legacy with your group? It was such a great way to walk off. Every one of these had three boxes. Not only do we get a Sickle of War Legacy item to its appropriate family but the player then uses it to kill the evil baby! Ive dug out all of the stuff in every Legacy game Ive bought; I make a point of it when sorting the bits. Once weve got that in place, we also do some strategic work with some characters blocking the traitors movement to protect our guy most able to kill the doll. Co-op:This third game introduces a new mechanic: non-player personas who show up in the house at specific rooms. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. I like the idea of revisiting the baby shark chant. but we can't see it. We've just played chapter 3 (I know, I'm risking so many spoilers being here), so have only brought it out of its resting place. The cooperative and storytelling elements are as good as they were before. We do. Its what wed call an overlord (like the oppositional player in games like Descent or Mansions of Madness 1e), not a proper traitor (like the oppositional player in Shadows over Camelot and Battlestar Galactica). We gasped in disbelief when decisions had to be made or some new mechanic was revealed. My niece would still like to play through it and Im considering it still. All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. There is still some strategic play, with several players running around and smashing so that a final player can INVOKE to close the portal, but its still a big step down from Chapters Two and Three, which had multi-stage strategic cooperation that we thought would be the new normal for the game, but which has largely disappeared in the games since. This one is YOURS. Theres lots of good lines in those movies to chant. Maybe someday I will, but for now Ill let that particular ghost slumber. And please note that I'm not limiting the discussion to board games. We were reading the last little bit of story; that denouement that brings it to a nice conclusion. 3y Castles Of Burgundy I like the idea of revisiting the baby shark chant. Im not saying we didnt suspect what was going on in that first game. At the end of one game, the Helm arrives. The core gameplay features are all the same, and while some changes to rules do iron out issues found in Betrayal, each game is largely a similar experience. The person who used the helm the most is a traitor. There's an overarching narrative throughout the entire campaign, and many of the pieces added to the story are discovered based on how games end. Liked it? It's even possible to keep your character from a previous game, assuming they made it out of the mission alive. It has to have been mentioned during the final scenario as several of the cards reference the Mundane Elevator specifically so it can't have transformed before that. The traitor in the Betrayals is a player whos suddenly selected to become an openly evil player halfway through the game. I could have gone on. Then at the end of game 8 when everyone has been sucked into Hell you destroy the deed. Betrayal Legacy is a gaming experience I will never forget. ), Figure 1-2: Our main legacy elements to date: named cards, specifically introduced cards, and the deed. Folio infernum door 6 has the mystic elevator behind it. To be fair this one wasnt revealed during the story so much as at the very end. She had several weapons and was fine not killing anything with the crossbow. Though the distribution of ghosts probably affected our play, it wasnt very overt. SPOILER Betrayal: Legacy SPOILERS we missed a key part but don't know where *SPOILER* . Betrayal Legacy is a legacy game, based on Betrayal at House on the Hill. But the Prologue didnt have any late-game cooperation either, since everyone is just trying to kill each other. Certain cards are destroyed or temporarily taken out of the game. The pre-Haunt play rarely feels long enough to be fulfilling, and then we descend into yet another variant of combat, and thats what happens once again. First, players must recover reagents in the form of curses and items from the Otherworlds; then they must STUDY them; then they must PREPARE an antidote. One weird Legacy item does show up at the end of the game: a helm that we can place our family crest stickers upon. And this is going to be it, because weve decided that seven sessions is enough, for reasons that Ill talk about toward the end. This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. Speaking of which. Co-op:The co-op rules have also been getting more complex, and this time we non-traitors have a three-part process: (step i) find and memorize runes; (step ii) make a crib for an evil baby; and (step iii) kill the evil baby. (Michael.) We just finished the campaign and I've got a few questions. There we go. This left us with nopracticalway to cooperate, because no one could do much against the axe murderer. we looked through the purgatory deck, through the tomb. Figure 2-3: Our family histories are another minor bit of Legacy. Has the added benefit of permitting the Helm to be moved without sullying it with our unworthy human fingers. This time, one of our number is possessed by their mirror copy from another dimension, who then tries to assimilate the rest of the characters (or else kill them). Betrayal Legacy is also smart for what it does and does not take from the original Betrayal. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. The arrival of the Helm. Legacy:The big Legacy element of this Chapter was the introduction of the Otherworlds, and to be honest, they were overwhelming. However, it looks to me like they are all just flavor text and nothing changes for any of them. Lost travelers with too much to lose. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights . - YouTube Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and. One of the difficulties of Legacy games `is that they tend to start off with simple rules, then make them more complex game by game. Figure P-2: By design, the action was all outside. Another problem was a lack of player agency, not just in the game itself (always a problem inBetrayal), but in the campaign. This is great since new people playing your copy wont have anything major from the story spoiled for them if they decide to get the game later. (Spoiler: it wasnt.). Mind you, the Haunt feels a bit more rudimentary than the last two, because its all tactical combat. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights, but the way Betrayal Legacy shifts and changes after each playthrough made every game feel fresh and unique. This site uses Akismet to reduce spam. I was hooked at that moment. If youve never tried a Betrayal game then I suggest seeking out and giving the original a chance with the knowledge that some of the things that dont work there have been tweaked for the Legacy game. And, since Betrayal Legacy is a overlord-style co-op, I also decided to chronicle how its co-op play changes over time, as a complement to my work inMeeples Together. The betrayal of the Helm also brought on another twist. With that said, our cooperative experience was a bit subpar: our haunt happened very early, which means that we didnt have much time to collect weapons beforehand. The insanely climactic finale wouldn't be believable had it been scripted. If other people who have finished can point out something we may have missed, or possibly a WoG or errata related to these, it would be much appreciated. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Co-op:As the axe murderer is known, theres opportunity in this second game for some simple, tactical cooperation among the cooperating players. You destroy the deed. There were even 14 places to put crests to show who owned it. The design of this insert was so good that it made getting rid of it seem foolish since it organized everything so well, and perfectly held a second box of miniatures for when the game goes from old world aesthetic to a more modern focus. . Its probably not giving too much away to say that generic man/woman icons are used for a reason, as there will be new NPCs throughout the campaign. but we can't find what? Balanced. . This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. Betrayal Legacy | Ep.4 | Chapter 3 | Board Game Playthrough | SPOILERS! Dom - Eva 42 (yellow) - wife of Marius (Medical Practicioner) Darren - Pete 71 (green) - Uncle of Flossie (Experimentalist) Joe - Meghann 15 (blue) - cousin of Malachi (Savage) Brendan - Karen 31 (red) - sister of Janet (Investigator) Paul - Uriah 54 (purple)* - son of Boris (Gambler) We would quickly go from friends to enemies once a traitor was revealed. For more information, please see our Or could I make someone else reroll their dice? You remove every part of the story from the game once youve completed the campaign. Geeking out so you dont have to, but ummm, you will anyways, right? I didnt actually realize this until I saw an interview on Geek & Sundry with designer Rob Daviau. We all knew it would be bad, but we all had different reactions to it. When we get to the Haunt its again tactical combat. That we talked about how none of us might be a witch, but also how thats exactly what the witch would say. Reddit and its partners use cookies and similar technologies to provide you with a better experience. More Geek Sites RPGGeek VideoGameGeek Geek Events. Each player adds one to a different spoke on the Helm at the start of Game 3, to get the ball rolling. It will contain **Spoilers up to and including Game 4**. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). You can never go wrong with a ghostbusters reference. Sorry, your blog cannot share posts by email. Post was not sent - check your email addresses! You have been warned. In most Legacy games, like PandemicandSeaFall, players are driving the explorations and many of the other changes to the game. Figure 4-2: We always remember the previous Omen cards, but the rest of the decks have almost no Legacy meaning to us. And then we get to the haunt and theres no traitor. This game, we actually dont initiate the Haunt until the fourth omen symbol comes up, and that means that weve mapped out a large number of rooms. Betrayal Legacy Hints & Tips - Game 1 - You can only Heirloom an Item at the moment you draw the card from the Item deck. Part of that was learning the story elements that will return in future games, including the rooms that make up the house (and its grounds), as well as items. This was a great bit of Legacy because it felt like it permanently changed the house in a way that nothing else did before. SPOILER Questions about ending of Betrayal Legacy (spoiler alert!) Co-op: The cooperative play of this Chapter is back to the multi-stage strategy that weve been missing. Well probably find the new additions from this game even more memorable, because there are a few mirror-related events as well as a tile that actually gets stickered over(!). Meanwhile, we also knew the house and thus were aware of things like there was an Omen space in the Outside and that the last Ground Floor tile was going to reveal a secret door. This is one in a series of posts regarding the board game Betrayal Legacy. The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. Obviously it was cursed and anyone who used it was doomed. I was actively trying to get that third check to read story and see the horror unleashed. we play the game and win (woohoo) and no rules come up for gates. But we cant keep making our own fun. You can only Heirloom a maximum of 9 Items during the Campaign. Overall, we have a good time early in this game, again because of the increased length of the early game, but the fight-focused Haunt feels a bit rudimentary. We even tried to figure out where to get more modern figures to replace them. Enter your email address to subscribe to this blog and receive notifications of new posts by email. So I removed some of the edges (and in the process made it round instead of hexagonal). Journey back to the beginning of the horror as you create a unique story told through several generations of families obsessed with the house. Heres an admission: none of us were fans ofBetrayal at House on the Hillgoing into ourBetrayal Legacycampaign. But even when we pull up events that I am pretty sure came from the results of other games, Im not sure what theyre evoking. Of course, if you didn't find Betrayal at House on the Hill to be fun, you might not love Betrayal Legacy. Once youve completed the game youll have removed a number of cards from the decks as well as added many new ones. Not a great second look for a co-op game. More attacks means that the foe can do more damage. Efficient. So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? Legacy:The Legacy elements also feel more interesting in this game. All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. Betrayal Legacy Ending Questions (Spoilers included) One more warning, this post will contain massive spoilers for anyone who hasn't completed the campaign. boardgame geek. It was an amazing move. Legacy:Obviously, all you can do in the first game of a Legacy campaign is set up Legacy elements. Were all normal humans. I did it with this one. In the haunt books there is a Haunt 0, which is an example haunt to teach players how they work. The way the haunt endscouldbe used to as a Legacy element in future games, but that doesnt occur in the Prologue because its a total railroad, which means theres only one way for it to end. Co-op:Betrayal is always a bit of a weird cooperative game in its pre-Haunt phase because youre individually exploring and dont really want to help anyone else when anyone could be the traitor*. The first two are thematic characters, whos powers make sense. Gameplay Overview: I'm going to make this review as spoiler free as possible since I don't want to ruin anyone's Betrayal Legacy experience. While it's tough to talk about Betrayal Legacy without spoiling anything, I can say how my friends and I reacted while playing. So somewhere after Haunt 6, something should have told us to open door 3 in the folio infernum and get access to, and start placing gate stickers? Jo. However the ramp-up of the cooperation may have been more problematic, as we moved through: (p) no cooperation; (1) tactical fighting; (2) minimal strategic cooperation; and (3) multi-stage strategic cooperation. In other words, its totally on us. That small piece of paranoia was just perfectly placed. Can anyone explain to me how this is anything other than LAME? Consult the Helm Let us know your thoughts in the comments section below, but please keep them spoiler-free for everyone else. There just wasnt enough Legacy at the start: it took until our fourth game for us to feel like a Legacy item was effective and to get elements like the helm and the changing house. Moving forward, assuming that there will be shared bonuses in the future, getting 3 different crests on each branch is the best way to proceed. This time around theres some bloody doll thats trying to do some blood ritual to become all powerful, or something like that. 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