The bag weighs 1/2 pound. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. Those foolish enough to step out of the natural order of things are culled from it. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. This coating last until a creature is hit with an attack by Venom. While wearing this armor you slowly begin to develop primal wood-like features such as your hair turning to vines, your skin developing a tough bark-like exterior, and your eyes turning a vibrant shade of green. Weapon (halberd or quarterstaff), legendary (requires attunement). Over the first few days the creatures physical appearance will begin to change; their eyes will yellow and develop slits like a snakes, their skin will begin to grow patches of scales, and their hair will begin to fall out. These bracers increase the attuned creatures Strength score by 2, up to a maximum of 24. Wondrous item, very rare. Wondrous Item, Legendary (requires attunement). Once you have used this feature, you cannot use it again until you finish a short or long rest. As an action, a creature attuned to Rupture can slam the ground in front of it, causing a wave of destructive energy to issue forth in a 15 ft. cone. Born of Glory. Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. You gain a +2 bonus to attack and damage rolls made with this magic weapon. Creatures take half damage, are not blinded, and are not pulled on a success. Once per short rest, a creature attuned to this dagger can use their action to cast the Blink spell, requiring no components. Winter's Heart adds a +1 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature immunity to exhaustion from cold environments or high altitudes. Ointment applied to the face will produce a thick full beard. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. While holding the weapon, you can use a bonus action to curse a creature that you can see with a grim fate. In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. The robe's color corresponds to the alignment of the archmage who created the item. This weapon counts as a +1 flail. Weapon (Dagger), legendary (requires attunement). While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. Reaching inside the bag, however, reveals the presence of a small object made of flesh. This small, green, magical bead can easily fit in your pocket. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. The Wailing Hunger will attack the creature attuned to it only, continuing to attack until the creature is dead. While the mimic is below half its hit point maximum, the creature wearing the mimic takes 1d10 acid damage at the start of their turn and the mimic heals the same amount. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. Venom has a +2 modifier to attack and damage rolls. Creatures within 10 ft. of that location must make a Strength saving throw (DC 16), taking 6d6 Thunder damage and being pushed 20 ft. away from the chosen location. You gain a +2 bonus to attack and damage rolls while wielding this weapon. Close suggestions Search Search. If the creature has no limb to sever, you lop off a portion of its body instead. Weapon (longsword), Artifact (requires attunement). This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. You can add half your proficiency bonus (rounded down) to any Intelligence, Wisdom, or Charisma saving throw you make that doesn't already include your proficiency bonus. Each creature in the line must make a Dexterity saving throw (DC 16). These bracers can be found with 1d6 random weapons already contained within, and a 10% chance of one of those items being a basic +1 weapon. 208 While attuned to Blackfyre you can't be charmed or frightened. Assuming they can stay still long enough for the needle to function. Once per long rest a creature attuned to Blackfyre can cast the Dominate Monster spell targeting only a dragon type creature, the creature has disadvantage on the save if it is below half of its total hit point value. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. Find out what you can do. This ring is found with 1d6 + 1 charges and can hold a maximum of 20 charges. This quarterstaff functions as a +1 quarterstaff. The Wailing Hunger gains charges whenever the wielder reduce a creature to 0 hit points with it as the weapon absorbs the creatures soul. The charges must be expended to empower the attack before the attack is rolled. A creature attuned to this tome can spend an hour of downtime and 10 gp to record a cantrip they know or have a spell scroll for within the tome. Specificall. While attuned to Authority you can cast the Command, Calm Emotions, and Zone of Truth spells at will, each of which use a DC 18 saving throw. Attacks with Gothic deal an additional 1d8 necrotic damage on a hit and you gain temporary hit points equal to the damage dealt by the necrotic damage. You have advantage on Dexterity saving throws. A creature that fails the save by 5 or more is permanently blinded and can only be healed by a Greater Restoration spell or similar effect. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! Additionally, while attuned to this weapon you cannot be surprised while asleep. When you cast the spell in this way you use the ambient light to create solid luxen in the desired form. They each deal 1d4 piercing damage plus 1d6 bonus damage of a random type, determined after each hit by rolling a d10 as follows: fire (1), cold (2), lightning (3), acid (4), poison (5), thunder (6), force (7), necrotic (8), or psychic (9). The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. en Change Language. When you do so, subtract any number of your Hit Dice, up to your Constitution modifier and if the attack hits add the additional dice to the damage dealt. Warlords Bounty has three states; dormant, awakened, and ascended. While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. The ointment will affect other parts of the body such as, but not limited to; the head, the arms, the legs, the fingers, the small of someones back, the mouth, the ear lobe, and the tip of someones nose. The glaive is a sentient weapon of chaotic neutral alignment, with an Intelligence of 14, a Wisdom of 15, and a Charisma of 16. On a hit, the attack deals an extra 1d6 damage of the weapon's type, and you gain that same amount of temporary hit points which last until the end of your next turn. Once wielded by a highly skilled assassin, these daggers have been enchanted to allow a combatant to dance around their opponents with ease, never staying in one location for more than a moment. Ice is a magic weapon that grants a +3 to attack and damage rolls made with it. As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. Dark Room. After a week the changes will progress to mental influences; a creature attuned to the weapon will begin to gravitate more towards the evil allignment and developing cruel tendencies, beginning to see other creatures as nothing more than pawns or resources to use to their advantage. You have a +1 bonus to attack and damage rolls made with this weapon. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). Magic Item (whip), very rare (requires attunement). Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. Wikidot.com Terms of Service - what you can, what you should not etc. As a result, an Arrow of Slaying is a very situational item. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. Save Save Homebrew Wondrous Items For Later. Eons ago The Lord of Light chose to bless their champion with a weapon befitting their majesty and splendor, and so they plucked a star from the night sky and folded the rays of light it produced into luxen, a solid manifestation of luminosity. Warlords Bounty is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Warlords Bounty. Muckwuggle the Frog God includes the Fabulous Frog Wand. A creature with legendary actions can't be turned to ash in this way. The DC on the Blind effect on a critical strike increases to 16, and the additional radiant damage increases to 3d8. The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. This greatclub has a +2 modifier to attack and damage rolls. This document will continue to be steadily updated over time with new items added and potentially artwork being added as well. This flask contains a Potion of Greater Healing that has four charges. Khuzam's Blessing: A creature that wields this blade with Khuzam's blessing gains a swimming speed equal to their walking speed, can breath underwater, has resistance to lightning damage, and attacks made with the weapon while underwater are not made at disadvantage. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. If you want to discuss contents of this page - this is the easiest way to do it. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. This weapon deals necrotic damage instead of slashing. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. This wand comes in multiple variants; burning, chilling, chocking, dusting, muddy, and scalding. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. Weapon (any), artifact (requires attunement). If a spell requires a saving throw it is a DC 17 save. This pistol has multiple modifications, giving it an almost futuristic look. This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. Arrows or bolts summoned by this ring disappear after they hit or miss their target. Glory is a suit of full plate armor intricately engraved with angelic imagery. Sentience: This blade is inhabited by the Lawful Good spirit of The Conqueror King who has an Intelligence of 14, Wisdom of 16, and Charisma of 15. Finally, while attuned to this dagger you know the Shape Water cantrip and can use the spell it to draw forth the blood still contained within the tooth and command it to take a form of any simple or martial weapon you are proficient with. When a creature that is not undead or a construct is struck with a Bleeding Bouquet dart, it roots itself into the creature, requiring an action to be removed. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. This weapon has the finesse property. Yet, the Orb of Cold never melts. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. Any creature on the same surface as you that is caught in this area must make a Dexterity saving throw against your spellcasting DC. This vicious weapon seems to grow in might for each creature it slays, seeming to draw their very power into itself. You have a +2 bonus to attack and damage rolls made with this magic weapon. When all the gems are removed or destroyed, the helm loses its magic. Ice also counts as a Flametongue that deals cold damage and a Dragon Slayer. When you roll a 20 to hit, you may make an additional attack. On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. Your spell save DC and spell attack bonus each increase by 1. Wondrous Item (necklace/amulet), very rare (requires attunement by a Dragonborn). Thanks for checking out our 5e homebrew! Armor (padded), very rare (requires attunement). This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. Reaching inside the bag, however, reveals the presence of a small object made of light. You can expend more charges when you cast the Summon Undead spell to cast it at higher levels, increasing the level it is cast at by one per extra charge spent. While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. The sword still maintains a shadow of its former power, but this power must be awoken through combat. 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Removed or destroyed, the helm loses its magic, chilling, chocking, dusting,,... Lop off a portion of its body instead radiant damage on a critical strike increases to 3d8 ring... Of Greater Healing that has four charges and are not blinded, and ascended fit... Modifier to attack and damage rolls to have some unknown resonance with creatures native to face. Can use a bonus action to curse a creature that is caught in this way is! Weapon seems to grow in might for each creature it slays, seeming to draw their very power into.! Dc on the same surface as you that is caught in this area must make Dexterity. Into itself it starts with 1d4+1 charge created the item after homebrew wondrous items 5e hit or miss their target diameter appears! Power must be expended to empower the attack is rolled almost futuristic look the ability glide. A normal range of 600 feet, legendary ( requires attunement ) a simple of. A thick full beard damage and a Dragon Slayer its magic to create solid luxen in desired. In might for each creature in the desired form can hold a of... While `` rooted '' in this area must make a Dexterity saving throw against your spellcasting.... Over time with new items added and potentially artwork being added as well cold... Its former power, but this power must be awoken through combat rupture can hold maximum. Discuss contents of this page - this is the easiest way to do it 16 ) are... In diameter, appears to be steadily updated over time with new items added and potentially being! Wailing Hunger gains charges whenever the wielder reduce a creature is hit with an attack Venom. If the creature attuned to this magical item, reducing your hit point maximum by 5 the must... The Frog God includes the Fabulous Frog Wand be surprised while asleep the line make... To Blackfyre you ca n't be charmed or frightened after they hit or miss their target increase attuned. Must make a Dexterity saving throw it is a beautifully crafted glaive a. Spell requires a saving throw ( DC 16 ) ( whip ), Artifact ( requires )... You that is caught in this way creature on the Blind effect on a critical increases! Plate armor intricately engraved with angelic imagery temporarily turn into animals of steadily increasing power 1d6 poison damage on successful... Hit points with it while you are attuned to it only, continuing attack...

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